If you make use of HDR when possible on the PS5, a key quality of life update has been introduced - an option that automatically switches to a non-HDR output channel when you start a game or app that does not support the feature. This will remove some inconvenient menu-diving when you switch from one kind of content to the other. As far as quality of life changes that reduce the amount of input needed from user goes, there are some others on the menu - if you are using HDMI to connect to your TV, new settings will add some conditional turn-off options that work both ways. If you power on your PS5, the connected TV will also power on and switch to the right input, whereas turning off your TV will put the console into sleep mode. The other main change will help players with their storage problems - you can now store PS5 games on external storage devices like pendrives and such. You can’t play them off external storage devices, but if you, say, move a currently installed game onto a pendrive, then ‘install’ another one from an external source you won’t need to re-download them. This will help users with data caps and slow connections. While we still need to wait for an update to introduce Variable Refresh Rate, more displays that run at 1080p and 120Hz are now supported. Miscellaneous changes include the ability to hide games in your library, disable chat faster and look up games that you have already purchased. Additionally, an update for the DualSense controller is also included… but there is no documentation and we don’t know what it does. Likely very technical but minor tweaks most average users wouldn’t care about or understand.

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